![]() Not sure how much help it will be in the end, as i don't know of anyone planning on working on repacking the data for any of the console based games. Unleashed upon the world of Red Dead Redemption, the Undead Nightmare Pack features an entirely new single-player campaign that follows John Marston as he tries to find a cure for the highly-infectious undead plague spreading across the frontier. I am guessing that a number of the formats will not have changed much unless they absolutely needed to for things like platform differences, which i would expect for things like textures and mesh data as each system handles certain things differently. i'll see if i can decompress a few more of the other types and determine which are the text/xml/script based formats when i get the chance. Once i compile a larger list of directory and file names, hopefully i will be able to determine some of the non-RSC based files a bit easier. After decompression, the RSC data in particular, cannot always be reliably identified from what i have seen, so i have left all blocks thus far compressed until i can further determine which types of files are specified by the various id values. Also i have not built a file name table yet so that i can convert the file hashes to readable names. There are various flags in the file table and resource headers i have not deciphered yet. Unfortunately i have not been keeping up with the GTA4/RAGE engine research being done on other forums, so i am a bit behind at the moment on how a lot of the internals work, thus i am researching and reverse engineering things as i go. ![]() ![]() In addition to this epic single-player adventure, the Undead Nightmare Pack. The Undead Nightmare Pack features an entirely new single-player campaign that follows John Marston as he tries to find a cure for the highly-infectious undead plague spreading across the frontier. ![]() For now i have just done a raw extraction of the individual file blocks. Unleashed upon the world of Red Dead Redemption. ![]()
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